The Marauder's Map: DVD track index for Harry Potter and the Prisoner of Azkaban

DVD list and notations explained - The Akashic Record - More HP stuff

Having ranted about the previous extras DVDs, I should say here that this one's a real improvement. Much less dross, much better proofreading, and with irrefutable signs of pre-planning. Now, if someone could just introduce them to the proper meaning of "user testing"...

Specimen: Region 1 widescreen

Note on tour interface: As on the previous extras DVD, the stopping points on the tours will show you arrows indicating in which directions you can turn or move, with a down arrow indicating there are details you can look at. Pressing the down arrow at this point moves the focus to the upper part of the screen to highlight details. Unlike the previous DVD, continuing to press the down arrow won't cycle through all the details available. So you need to press the down arrow, then use the right/left arrows to cycle through the details, then press the down arrow to get back to navigation.

Quick links for the extras disc:

Disc 1 index

This disc starts by going to title 2.

Title 1. Menu and actual movie. Jumping straight to this track gives you the beginning of the movie; go to 9.3 if you want to jump to the menu.

Title 2. FBI warning, continuing to the next title

Title 3. WB logo, continuing to the ads (9.1)

Title 4. MPAA info, leading into the movie itself (1.1)

Title 5. Interpol warning, leading into the special features menu (1.1)

Title 6. Trailer for first movie

Title 7. Trailer for second movie (despite starting out with scenes from the first, trust me)

Title 8. Trailer for this movie

Title 9. Five minutes of ads for unrelated movies! Yay!
1. Ad for The Polar Express
2. Ad for Elf
3. Nothing at all, skips to the movie index (1.1)

Disc 2 index

When loaded, this goes to the FBI warning (34.1).

Title 1. Actual root menu
1. Introduction

Title 2. Divination menu
1. Introduction
2. Actual menu:

3. Deleted scenes menu #1, going to scene 1 (14.1), scene 2 (15.1), and scene 3 (16.1) via the unfinished scene warning (2.17)
4. Second copy of deleted scenes menu #1
5. Deleted scenes menu 2, going to scene 4 and scene 5, again via that warning
6. Transition to "Creating the Vision" (19.1)
7. Transition to the interviews (2.8)
8. Shrunken Head interview menu: 9. Transition to 2.10
10. French version of the Divination menu: 11. Transition to 2.12
12. French version of Shrunken Head menu: 13. Extra copy of transition from main menu
14. Extra copy of menu for this section
15. Extra copy of French transition from main menu
16. Extra copy of French menu for this section
17. Unfinished scene warning. What this means is that you'll be able to see wires, bluescreens, the edges of sets, etc. It's kind of neat to see how it works, actually, but if your children are going to be traumatized to learn that they haven't been seeing real magic, I guess this is where you send them out of the room.
18. French unfinished scene warning

Title 3. Defense Against the Dark Arts
1. Transition from main menu
2. Menu:

3. Transition to classroom tour (12.1)
4. French transition from main menu
5. French menu: 6. Extra copy of transition from main menu
7. Extra copy of menu
8. Extra copy of French transition from main menu
9. Extra copy of French menu

Title 4. Great Hall
1. Transition from main menu
2. Menu:

3. Transition to singalong (29.1)
4. French transition from main menu
5. French menu: Title 5. Transition to Honeydukes tour (13.1)

Title 6. Hogwarts Grounds menu
1. Transition from main menu
2. Menu:

3. Transition to 6.4
4. Played in a regular DVD player, this gives you a message saying it needs a computer and goes to the copy of the menu at 6.8
5. Transition to an ad for the computer game (30.1)
6. French version of the message telling you to put the DVD in a computer drive to access these features; also heads to 6.8
7. Transition from main menu without narration
8. Extra copy of menu

Title 7. Hagrid's Hut menu
1. Transition from previous menu
2. Menu:

3. Transition to "Care of Magical Creatures" (31.1)
4. Transition to "Conjuring a Scene" (32.1)
5. Your guess is as good as mine as to why this is where they put the trademark and copyright notice. The back arrow leads to the extra copy of the menu (7.10).
6. Transition from previous to French menu
7. French menu: 8. French trademark and copyright notice; "retour" leads to 7.6.
9. Transition from previous menu with no narration
10. Extra copy of menu
11. Transition from previous menu to French menu with no narration
12. Extra copy of French menu

Title 8. Catch Scabbers

Here's a game where you are Crookshanks, pursuing Scabbers along a table in the Great Hall. You have to press your arrow keys to go left, right, or forward (up) to navigate around obstacles and catch up to him. The cue to press a key is not the appearance of Scabbers, but rather an item on the table lighting up. You then need to press an arrow key to aim for that item. If you press the key before the item lights up, it will have no effect. If you don't press it in time, the narrator scolds you for missing and you are sent back to the beginnning or the middle of the level. Four misses and you've failed, going to the extra copy of this menu (9.1).

1. Introduction
2-3. Start menu: The cup takes you back to the Great Hall menu (4.2), while the three rats take you to level 1 (8.4), level 2 (8.26), and level 3 (8.49) respectively.
4-24. Level 1. In addition to the lit-up items, you're cued with a ding to let you know when it's time to press a key. Here are the directions:

25. End of level 1
26-47. Level 2. No audio cues here, and you have less time to press the keys. 48. End of level 2
49-70. Level 3. At this point, you pretty much have to remember when something is going to light up so you can press the key right at that moment. 71. End of level 3
72. "Missed him by a whisker!"
73. "Ouch! That's go to hurt!"
74. "You must be more careful."
75. "Come on, now! He's only got nine toes." (Whereas a normal rat missing one toe would have 17 or 19, depending on the species.)
76-79. Extra copies of 72-75
80. Extra copy of ending

Title 9. Copy of menu in 8.2-3

Title 10. The Quest of Sir Cadogan
1. Transition from previous menu
2-3. Introduction to Sir Cadogan. Pressing the select/OK button will skip ahead some; pressing the left arrow will take you to the gallery tour (10.32).
4-6. Instructions and approach to castle. The start of the actual game portion isn't well signalled. As you approach Hogwarts, a pair of swords will briefly appear at the bottom of the screen. Pressing the left arrow key at this moment will give you the wanted poster (10.33)
9-10. Heading down a hallway inside the castle, the swords appear again. Once again, the left arrow key lets you take the right way down the stairs (10.38), but anything else takes you to the next track.
11. Uncontrolled plummet down the stairwell, continues to the next track
12. First appearance of the Time Turner. You continue to the next track.
13-15. Decision point: Choose a door to determine your susbsequent path. Each door leads to a different painting, but after that first painting each of the paths is the same.

17-19. Transition to moat painting, which follows
20. Leap across moat by pressing the select/OK key when the sword appears. You get three chances. A successful leap goes to the transition to the next painting (10.82), the first two unsuccessful ones to a fall in the moat (10.79), and the third to the Great Hall approach in the next track.
21-25. Continuing to the Great Hall painting, with an appearance from the Time Turner and a portrait flying by with a hint
23-25. Further continuing to the Great Hall
26-27. The swords appear again; turning left takes you to the candle lighting (10.28) and any other way simply continues onward (10.83)
28. Candles line up; I think you get points for this. Continues onward (10.83).
29. Quidditch part 1. Regardless of the instructions, when the target appears it's already too late. Pressing the select/OK button at about 1-second intervals throughout this track will usually let you hit the point where it needs to be pressed and send you on to part 2 (10.87). Failure takes you out of the painting (10.89).
30. Successful leap across the moat, then onward to the Great Hall (10.21)
31. Transition into portrait gallery
32. Tour of the portrait gallery, after which you return to the lead-in (10.1). Watch carefully; the pause button is disabled.
33-37. You dive down a hallway and see the wanted poster, then continue down the correct hallway (10.9)
38. You slide down the stairs, then continue on toward the doors (10.13)
39. Beginning of clock painting. To get through it, press the select/OK key whenever a sword appears. The first two times you mess up, you cycle through the wrong-way track (10.48); on the third, you're booted out toward the next painting (10.49).
40-41. Clock segment 1
42-43. Clock segment 2
44-45. Clock segment 3
46. Sucessful exit from the clock, leading to the next painting (10.17)
47. Copy of clock mistake track not accessed from anywhere
48. Clock mistake first and second time
49. Third mistake on clock; on to the next painting (10.17)
50. Transition to alchemy painting
51-52. Alchemy painting: select the beakers in the order in which they wiggled (red, green, purple, blue, yellow)
53. Selection 2
54. Selection 3
55. Selection 4
56. Selection 5
57-58. Next try after making an incorrect selection; goes to selection 2 (10.53) if you make the first one correctly.
59. Yellow beaker selected, slips back to selection 2 (10.53) if left a few seconds 60. Blue beaker selected, slips to selection 3 (10.54)
61. Blue beaker selected, slips to selection 4 (10.55)
62. Blue beaker selected, slips to selection 5 (10.56)
63. Skips back to the approach to the alchemy lab painting (10.50)
64. Second wrong choice in the alchemy painting; you're sent onto the next one (10.17)
65. Successful completion of alchemy puzzle; on to the next one (10.17)
66-68. Transition from doors into snake chamber #1. The symbols above the doors are: circle with dot, star, figure containing the letter B, a horned figure, and an hourglass. Your first two mistakes loop through this chamber's error track (10.75), your third to a transition to chamber #3 (10.112).
69. First row of snake chamber #1
70. Second row
71. Third row
72. Fourth row
73. Fifth row, successful completion takes you to the moat painting (10.78)
74. Skips to next track
75. Errors for this chamber
76. Extra copy of front door of chamber #1
77. Skips to chamber #3 (10.112)
78. Transition to the moat painting (10.17)
79. Falling into the paint moat and continuing to the extra copy of the moat in the next track
80-81. Second and third attempt at moat. A second failure loops back to the previous track; the third takes you to a transition to the next painting
82. Successful jump across moat; continues to the Great Hall painting (10.23)
83-86. Continuing through the hall to the Quidditch painting (10.29)
87. Quidditch segment 2; again, failure skips to the selection puzzle (10.89). Success goes on to the next track
88. Successful conclusion of Quidditch painting; continues to next track
89-90. Transition to painting selection puzzle
91-92. Painting selection puzzle. This is an endless loop until you select the right painting, as far as I can tell. You want the Gryffindor Tower painting. Actually, you want to hit the button when you see the green square appears in the lower right-hand corner.
93. Successful completion
94. Scored to the rank of "Knight", followed by a forcible tour of the second copy of the gallery (10.99)
95-96. Scored as "Squire"
97-98. Scored as "Page"
99. Transition into second gallery
100. Second copy of gallery, which afterward sends you to the Great Hall menu (4.2)
101. Restart of quest
102. Return to the Great Hall (4.2)
103-104. Transition from the 3 doors to snake chamber #2. Symbols above the door: horned figure, star, circle with a dot in it, an hourglass, and a figure incorporating the letter B. Your first two mistakes loop through this chamber's error track (10.121), your third to a transition to chamber #1 (10.75).
105. Instructions for this painting
106. First row of snake chamber #2
107. Second row
108. Third row
109. Fourth row
110. Fifth row, successful completion takes you to the moat painting (10.78)
111. Skips to transition for chamber #2 (10.122)
112-113. Transition to snake chamber #3. Symbols: the complicated figure incorporating a "B", circle with dot, horned figure, hourglass, star. Your first two mistakes loop through this chamber's error track (10.124), your third through that to a transition to chamber #2 (10.121).
114. Entrance to chamber and instructions.
115. First row
116. Second row
117. Third row
118. Fourth row
119. Fifth row, successful completion takes you to the moat painting (10.78)
120. Skips to third error for this chamber (10.124)
121. Error track for chamber #2, returns you to its first row (10.106)
122-123. Transition to chamber #2 (10.103)
124. Error track for chamber #3, returning to its first row (10.115)
125. Back to first row (10.115)
126. Transition to chamber #3 (10.112)
127. Third failure to jump the moat, continuing on to the Great Hall (10.21)

Title 11. Magic You May Have Missed - a quiz in which you glimpse a series of brief scenes and then answer questions about details in them.
1. Transition, instructions and scene 1
2. Scene 2
3. Scene 3
4. Scene 4
5. Scene 5
6. Scene 6
7. Scene 7
8. Scene 8
9. Scene 9
10-11. Question 1
12-13. Question 2
14-15. Question 3
16-17. Question 4
18-19. Question 5
20-21. Question 6
22-23. Question 7
24-25. Question 8
26-27. Question 9
28. "Good eyes." when question 1 is answered correctly
29. "Very observant." when question 1 is answered correctly
30. "Impressive." when question 1 is answered correctly
31. "Well done." when question 1 is answered correctly
32. "Excellent." when question 1 is answered correctly
33. "You must look closer!" when question 1 is answered incorrectly
34. "Were you paying attention?" when question 1 is answered incorrectly
35. "Do try and concentrate." when question 1 is answered incorrectly
36. "Nice try." when question 1 is answered incorrectly
37. "Better luck next time." when question 1 is answered incorrectly
38-47. Same set of answers for question 2
48-57. Same set of answers for question 3
58-67. Same set of answers for question 4
68-77. Same set of answers for question 5
78-87. Same set of answers for question 6
88-97. Same set of answers for question 7
98-107. Same set of answers for question 8
108-117. Same set of answers for question 9
118-119. Excellent result
120-121. Good result
122-123. Average result
124-125. French question 1
126-127. French question 2
128-129. French question 3
130-131. French question 4
132-133. French question 5
134-135. French question 6
136-137. French question 7
138-139. French question 8
140-141. French question 9
142-151. French replies to question 1
152-161. French replies to question 2
162-171. French replies to question 3
172-181. French replies to question 4
182-191. French replies to question 5
192-201. French replies to question 6
202-211. French replies to question 7
212-221. French replies to question 8
222-231. French replies to question 9
232-233. Excellent result in French
234-235. Good result in French
236-237. Average result in French

Title 12. Tour of Defense Against the Dark Arts classroom
1. Introduction
2. Viewpoint at entrance
3-18. Panning around there. Details on tracks 12.73-12.76 are found here.
19. Advance to next viewpoint, Lupin arrives
20. Viewpoint in front of Lupin. Details on tracks 12.77-12.81.
37. Lupin explains boggarts, and the viewpoint advances to the corner by the bottom of the stairs. I'd almost count this as a deleted scene.
38. By the bottom of the stairs
39-54. Panning around there; details in 12.82-12.85
55. Onward to Lupin's office
56. Viewpoint in front of the desk
57-72. Panning around there; details in 12.86-12.89
73. Stuff on shelves
74. More stuff on shelves
75. The horn section
76. Dominoes and cards
77. Ominous look at the dresser
78. More skulls and drinking horns
79. Closeup of textbook
80. Lots more skulls on sticks
81. The dragon skeleton
82. More artifacts and skulls
83. More skulls and a phonograph
84. Lupin's desk and a comment on the Wolfsbane Potion
85. Thoughts on Lupin, the potion, and chocolate
86. The desk in the study; more on the potion. Honestly, they have got to let the people making the DVD see what's actually in the movie.
87. Closer look at a cabinet
88. A set of shelves
89. Another cabinet
90. The way out; watch for ghostly reflections in the cabinet windows. It returns to the second Defense Against the Dark Arts menu (3.7)

Title 13. Honeydukes tour
1. Introduction
2. At the front counter
3-18. Panning around there, with details on tracks 13.109-13.114. Turning around and moving on takes you to the back of the store.
19. Going into the back of the store
20. Back shelves viewpoint
21-36. Panning around there; a detail on track 13.116 is behind you. What appears to be a chance to go back the way you came actually takes you to the next viewpoint.
37. Narrator taunts George as you move to middle of store
38. Viewpoint at back counter
39-54. Panning around there; details 13.117-13.118. The tour forks here. Whichever path you take, there's no way to come back here and check out the other one without restarting the tour or jumping back to this track. Forward from here takes you to the front of the store (13.55); going to the right takes you down to the basement (13.73).
55. Heading to the front window as Fred and George sneak off
56. Viewpoint by the front window
57-72. Panning around there; details 13.119-13.120. Going forward takes you out (13.125)
73. Onward to the basement
74. Viewpoint at the confectionery
75-90. Panning around there; details 13.121-13.123.
91. Fred and George sneak in
92. Viewpoint near them
93-108. Panning around there; detail to the left is track 13.124. Going forward takes you out the trapdoor (13.126)
109. Jelly Slugs, skeletons, Chocolate Frogs
110. Kids getting candy
111. Bertie Bott's Every Flavor Beans, Fizzing Whizbees, Chocolate Frogs
112. More kids getting candy
113. Jelly Slugs
114. Weighing candy
115. Jelly skulls
116. George picking out candies
117. Closeup something that could conceivably be an ad for a barber
118. Licorice wands. You know, I'm starting to get a little worried about the narrator at this point.
119. More on Chocolate Frogs
120. Eyeball Bonanza case
121. Sifting
122. Rolling dough
123. Día de los Muertos skulls
124. Background info
125. Out again, back to the main menu
126. Into the trapdoor, and back to the main menu

Title 14. Deleted scene: Knight Bus careening through London

Title 15. Deleted scene: Longer version of bird flying through Hogwarts

Title 16. Deleted scene: Harry gets a Sneakoscope

Title 17. Deleted scene: Sir Cadogan

Title 18. Deleted scene: How Sirius got into the tower, and Ron accuses Crookshanks

Title 19. "Creating the Vision": 12 minutes of random soundbites from the producers, scripwriter, director, production designer, and Rowling, returning to the extra copy of the Divination menu (2.14)

Title 20. Shrunken Head introduction, which returns to the interviews menu (2.8)

Title 21. Interview with Daniel Radcliffe, Emma Watson, and Rupert Grint

Title 22. Interview with James Phelps, Oliver Phelps, Devon Murray (Seamus), and Matthew Lewis (Neville)

Title 23. Interview with Tom Felton, Jamie Waylett (Crabbe), and Josh Herdman (Goyle)

Title 24. Interview with David Thewlis and Gary Oldman

Title 25. Interview with Michael Gambon and Robbie Coltrane

Title 26. Interview with Richard Griffiths, Fiona Shaw, Harry Melling, and Pam Ferris (Aunt Marge)

Title 27. Interview with Stuart Craig (the production designer), Alfonso Cuarón, and Michael Seresin (director of photography)

Title 28. All the interviews, strung together

Title 29. Singalong MacBeth! (Act IV, scene I, for those of you who want to see the complete text.) Returns to the Great Hall menu (4.2)

Title 30. Ad for game, which returns to the second Hogwarts Grounds menu (6.8)

Title 31. Care of Magical Creatures: Sound bites on animal wrangling, training, and makeup, which then returns to the second Hagrid's Hut menu (7.10)

Title 32. Big wad of information (15 minutes) on all sorts of aspects of bringing the world and creatures to life. Here are timecodes for the various topics:

Afterward, the viewer is routed through the Interpol warning (33.1).

Title 33. Interpol warning, then back the second Hagrid's Hut menu (7.10)

Title 34. FBI warning, continuing to the language menu (35.1).

Title 35. Language selection menu: English or French. After this, you're routed to the transition to the main menu (1.1).


DVD index - The Akashic Record - More HP stuff


Petréa Mitchell
pravn@m5p.com